Pacman3D is a small game developed for the class “Gamedevelopment 3D” at the faculty of Digital Media in 2013.

The game was programmed in the game engine Unity3D with Unityscript. It follows mainly the rules of the original Pacman but is modelled in 3-d.
The project included working with keyboard/mouse-inputs, materials and texture, sound, animations, map-design (terrain and other 3-d objects), a live-updated GUI, programmed events and a simple AI for the enemy ghosts.
Although the game is a bit buggy and nothing special, it is still important to me since it was my first time working on a larger programming project on my own.

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